![]() It's worth noting that Cube World has long been a side project for its developers, and radio silence hasn't exactly been an uncommon occurrence. ![]() We're also experimenting with some major changes but I'm not sure yet which ones will make it into the next patch."Īs of now, unfortunately, Wollay's unable to pin down a release window. "We're doing our best to release the update as soon as we can but I'm really bad at estimating," said the developer. Patch notes for tomorrow (pt 2) - Shuriken attack now correctly consumes 25 stamina - Removed invisible orc hairstyles from character creation - Fixed bosses not spawning in some invasion quests - Fixed an issue with dialog options appearing in speech bubbles. We're tweaking game balance to make it easier at lower levels and harder at higher levels. "There's an option for a smaller user interface, the controls will be configurable and there are a few new creatures. At the moment there's just a lot of work going on behind the scenes, like customer support, server/website development, and we're currently moving to a new apartment with more space for our development studio." We're still experimenting with some features and are working on an improved launcher. The two-person team further reached out to Kotaku to elaborate: Picroma's Wollay and Pixxie have been nary but shadows since their brief appearances as Gamescom in August despite the alpha release of Cube World having gone public and available for purchase in late June. The developer tweeted (for the first time in months), noting that work on Cube World still continues apace, but there's still a whole, whole lot more to be done. The developer, however, has finally piped up to put an end to the radio silence. I admit I did a double-take last night when Wolfram von Funck aka Wollay’s Twitter account whirred to life after nearly four years of silence with a new Cube World announcement, and not just because we randomly mentioned it on the podcast earlier this month. The game and its website have been stagnant since July, leading many to fear that Wollay's bucket of building blocks has already run dry. After weathering a launch storm of server issues and DDoS attacks, the voxel adventure paradise suddenly ceased updates. You sprang into our lives from Wollay's blocky womb an alpha with a big upside, but then you did probably the most unsettling thing an alpha's capable of: nothing. Nothing that Wollay could have come up with could possibly match the. If you want all the details on Cube World's ongoing development, click through the link below for the full piece.Alas, Cube World, we hardly knew ye. Cube World was No Man’s Sky before No Man’s Sky a humble indie development where fans hoped to find their forever game. Cube World is a voxel-based action RPG with a focus on exploration. On May 25th 2023, Wollay released a new blogpost detailing his latest project, Cube World Omega. Later Wollay disappeared from Twitter for 1,5 years between July 2nd 2017 and. (Not exactly sure if it’s needed for the artwork/ai or for the game’s code). Cube World is a voxel-based action RPG with a focus on exploration. Plasma is fundamentally needed to create cube world/voxel. We just have a lot of additional work to do at the moment." Wollay elaborated to Kotaku, "At the moment there's just a lot of work going on behind the scenes, like customer support, server/website development, and currently moving to a new with more space for our development studio." He goes on to say that "the new update is coming along nicely," adding that the update is aiming to add "an option for a smaller user interface," plus reconfigurable controls and "a few new creatures." The team will also be making some balance adjustments to "make it easier at lower levels and harder at higher levels." Finally, he states that the team is "experimenting with some major changes," although he's unsure which will be included in the next patch. Wollay replied to several people through e-mail, confirming he has been working on a new/better version of his program Plasma. Wollay updated his Twitter for the first time since August 19th with the short message, "Don't be concerned, we're still working on Cube World. ![]() So of course, they took to the internet and bombarded developer Wollay's Twitter in search of an answer.Īnd an answer is what they got. ![]() Many of those fans, however, became a bit worried when updates from the developers on the game's future grew silent. Despite some missteps, there were plenty of eager fans willing to surrender their cash for some hands-on time with Cube World. In July earlier this year, indie developer Picorama's part- Minecraft, part- Diablo sandbox title Cube World made its way into a paid alpha stage of development, granting players access to the game's alpha in exchange for an early purchase.
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